
It introduces new challenges, certainly, but they’re all surmountable, and indeed there are even some advantages. Rise and Fall and Maybe Rise Again doesn’t have quite the same ring to it, but a Dark Age isn’t the end. Mongolia The Mongolians obviously get cavalry bonuses, but its their trading posts that make them really dangerous. Mapuche When Mapuche units beat up enemies, nearby enemy citizens are so impressed that they become disloyal.

Korea A science-based civ with its own science district and extra benefits from having governors in cities. Georgia This religion-powered civ likes to declare protectorate wars because it gets a whopping 100% boost to faith. Zulu A martial civ that can make corps and armies early and comes with a unique military district.

Scotland A civ that balances science and production while liberating cities and filling the world with golf courses. Netherlands Trade and culture is the Dutch brand, while rivers are where they should set up shop.

Cree Alliances and trade are the Cree specialities, and traders can even bring tiles under Cree control.
